![]() ShowDeathMessages - Whether a message appears in chat when a player dies ShowCoordinates - Whether the player's coordinates are displayed Works best if you disable forgiveDeadPlayers.ĭoMobSpawning - Whether mobs should naturally spawnĭoPatrolSpawning - Whether patrols can spawnĭoTileDrops - Whether blocks should have dropsĭoFireTick - Whether fire should spread and naturally extinguishĭoInsomnia - Whether phantoms can spawn in the nightmareĭoImmediateRespawn - Players respawn immediately without showing the death screen.ĭoLimitedCrafting - Whether players should only be able to craft recipes that they've unlocked first UniversalAnger - Makes angered neutral mobs attack any nearby player, not just the player that angered them. Also affects the default behavior of whether command blocks store their output text ![]() SendCommandFeedback - Whether the feedback from commands executed by a player should show up in chat. ReducedDebugInfo - Whether the debug screen shows all or reduced information and whether the effects of F3+B (entity hitboxes) and F3+G (chunk boundaries) are shown ![]() 0 will disable random ticks, higher numbers will increase random ticks RandomTickSpeed - How often a random block tick occurs (such as plant growth, leaf decay, etc.) per chunk section per game tick. MaxCommandChainLength - Determines the number at which the chain command block acts as a "chain"ĭoDaylightCycle - Whether the day-night cycle and moon phases progressĭoEntityDrops - Whether entities that are not mobs should have dropsĭisableRaids - Whether raids are disabled or not LogAdminCommands - Whether to log admin commands to server log KeepInventory - Whether the player should keep items in their inventory after death AnnounceAdvancements - Whether advancements should be announced in chatĬommandBlocksEnabled - Whether command blocks should be enabled in-gameĬommandBlockOutput - Whether command blocks should notify admins when they perform commandsĭisableElytraMovementCheck - Whether the server should skip checking player speed when the player is wearing elytraĭoTraderSpawning - Whether wandering traders can spawnĭoWeatherCycle - Whether the weather will changeĭrowningDamage - Whether the player should take damage when drowningįallDamage - Whether the player should take fall damageįireDamage - Whether the player should take fire damageįorgiveDeadPlayers - Makes angered neutral mobs stop being angry when the targeted player dies nearby.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |